That creature gains one Bardic Inspiration die, a d6. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. (a) a lute or (b) any other musical instrumentīardic Inspiration (d8), Font of Inspirationīardic Inspiration (d10), Expertise, Magical Secretsīardic InspirationYou can inspire others through stirring words or music.(a) a Diplomat's Pack or (b) an Entertainer's Pack.(a) a Rapier, (b) a Longsword, or (c) any simple weapon.Starting EquipmentYou start with the following items, plus anything provided by your Background. Tools: three Musical Instruments of your choice Weapons: simple Weapons, hand crossbows, longswords, rapiers, shortswords Starting ProficienciesYou are proficient with the following items, in addition to any Proficiencies provided by your race or Background. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st Hit Points at 1st Level: 8 + your Constitution modifier As a bard, you gain the following Class Features.
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